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/**
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* 游戏状态管理
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* 使用 Zustand + AsyncStorage 持久化
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*/
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import { create } from 'zustand';
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// import { useShallow } from 'zustand/react/shallow';
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import storageManager, { STORAGE_KEYS } from '@/utils/storageManager';
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import gameService from '@/services/gameService';
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import appConfig from '@/utils/config';
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import useTenantStore from '@/stores/tenantStore';
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import useMsgStore from '@/stores/msgStore';
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import { filter, map, concat, cloneDeep, groupBy } from 'lodash-es';
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import { GameMainKeysEnum, defaultHomeGameTabMenus } from '@/constants/game';
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// 状态
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interface State {
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appLoginPopType: number;
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receiveAwardPopType: number;
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appLoginPop: boolean;
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menuSort: Record<string, any>[];
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rebateGameSort: Record<string, any>[];
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originalGames: Record<string, any>[];
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blockchainGames: Record<string, any>[];
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homeHotGames: Record<string, any>[];
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gamesTry: Record<string, any>[];
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gamesTryPlayIds: number[];
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smallClassGames: Record<string, any>;
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gameBigClass: Record<string, any>;
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activeMainMenuTab: string; // 当前选中的主菜单分类
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activeSubMenuTab: string; // 当前选中的子菜单分类
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}
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// 操作
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interface Actions {
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setHomePageData: (data: Record<string, any>) => void;
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setOriginalGames: (data: Record<string, any>[]) => void;
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setBlockchainGames: (data: Record<string, any>[]) => void;
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setGamesTry: (data: Record<string, any>[]) => void;
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setHomeHotGames: (data: Record<string, any>[]) => void;
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setSmallClassGame: (data: Record<string, any>) => void;
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setGameBigClass: (data: Record<string, any>) => void;
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setActiveMenuTabs: (mainMenuKey: string, subMenuKey: string) => void; // 设置选中的游戏分类
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setActiveMainMenuTab: (mainMenuKey: string) => void; // 设置选中的主菜单分类
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setActiveSubMenuTab: (subMenuKey: string) => void; // 设置选中的子菜单分类
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// requestHomePageData: (data?: Record<string, any>) => Promise<any>;
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}
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/**
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* 租户状态 Store
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*/
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const useGameStore = create<State & Actions>()((set, get) => ({
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// 初始状态
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appLoginPopType: 0,
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receiveAwardPopType: 0,
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appLoginPop: false,
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menuSort: [], // 游戏主菜单
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rebateGameSort: [],
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originalGames: [], // 原创游戏
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blockchainGames: [], // 区块链游戏
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homeHotGames: [], // 热门游戏
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gamesTry: [], // 试玩游戏
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gamesTryPlayIds: [], // 试玩游戏id列表
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smallClassGames: {},
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gameBigClass: {},
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activeMainMenuTab: '103', // 默认选中推荐分类
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activeSubMenuTab: '', // 默认无子菜单选中
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// 保存首页数据
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setHomePageData: (data: any) => {
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if (data) {
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const { setNotices, setBanners } = useMsgStore.getState();
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// 设置注册弹窗
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const appLoginPopType = data.appLoginPopType || 0;
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const receiveAwardPopType = data.receiveAwardPopType || 0;
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const appLoginPop = data.appLoginPop || false;
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// 菜单排序
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const menuSort = filter(
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data.version_type,
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(item) => item.sort_v !== 0 && item.state == 1
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).sort((a, b) => {
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return b.sort_v - a.sort_v;
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});
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console.log(menuSort, 'menuSort 1');
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// version_shuffle
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const rebateGameSort = data.version_shuffle || [];
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// 所有游戏销售状态
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// gameStore.setGameAllStates(res.data.gameState);
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// 公告
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setNotices(data.news?.data || []);
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// 轮播图
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setBanners(data.banners?.data || []);
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set({ appLoginPopType, receiveAwardPopType, appLoginPop, menuSort, rebateGameSort });
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// 原创游戏
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get().setOriginalGames(data.originalGames);
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// 区块链游戏
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get().setBlockchainGames(data.hsGames);
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// 试玩游戏
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get().setGamesTry(data.gamesTry);
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// 首页热门游戏
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get().setHomeHotGames(data.homeHotGames?.[1] || []);
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get().setSmallClassGame(data.homeHotGames);
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// 三方游戏
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get().setGameBigClass(data.thirdGames);
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// 手动持久化
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// storageManager.setItem(STORAGE_KEYS.TENANT_STORE, JSON.stringify({ tenantInfo: data }));
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}
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if (__DEV__) {
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console.log('💾 Tenant info saved:', data);
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}
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},
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setOriginalGames: (list: Record<string, any>[]) => {
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const originalGames = map(list, (item: any) => ({
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...item,
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isOriginal: true,
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})).sort((a: any, b: any) => a.hotVal - b.hotVal);
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set({ originalGames });
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},
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setBlockchainGames: (list: Record<string, any>[]) => {
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set({ blockchainGames: list || [] });
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},
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setGamesTry: (list: Record<string, any>[]) => {
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set({ gamesTry: list || [] });
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storageManager.session.setItem(STORAGE_KEYS.GAME_TRY, list);
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const gamesTryPlayIds = concat(
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...map(list, (item) => map(item.subList, (subItem) => Number(subItem.play_id)))
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);
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set({ gamesTryPlayIds });
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},
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setHomeHotGames: (list: Record<string, any>[]) => {
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set({ homeHotGames: list || [] });
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},
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setSmallClassGame: (data: Record<string, any>) => {
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set({
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smallClassGames: {
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[GameMainKeysEnum.HOT_ELECTRONIC]: data?.[2] || [],
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[GameMainKeysEnum.HOT_FISHING]: data?.[3] || [],
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[GameMainKeysEnum.HOT_CHESS]: data?.[5] || [],
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[GameMainKeysEnum.HOT_BLOCK_THIRD]: data?.[8] || [],
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},
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});
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},
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setGameBigClass: (data: Record<string, any>) => {
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const groupByType = cloneDeep(groupBy(data, (item) => item.big_type));
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console.log(groupByType, 'groupByType');
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set({
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gameBigClass: {
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[GameMainKeysEnum.CHESS]: groupByType?.[1] || [],
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[GameMainKeysEnum.ELECTRONIC]: groupByType?.[2] || [],
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[GameMainKeysEnum.FISHING]: groupByType?.[3] || [],
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[GameMainKeysEnum.LIVE]: groupByType?.[4] || [],
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[GameMainKeysEnum.SPORTS]: groupByType?.[5] || [],
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[GameMainKeysEnum.LOTTERY]: groupByType?.[7] || [],
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[GameMainKeysEnum.BLOCK_THIRD]: groupByType?.[10] || [],
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},
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});
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},
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setActiveMenuTabs: (mainMenuKey: string, subMenuKey: string) => {
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set({ activeMainMenuTab: mainMenuKey, activeSubMenuTab: subMenuKey });
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// 保存到 session storage,页面刷新后仍然保留
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storageManager.session.setItem(STORAGE_KEYS.APP_ACTIVE_MAIN_MENU_TAB, mainMenuKey);
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storageManager.session.setItem(STORAGE_KEYS.APP_ACTIVE_SUB_MENU_TAB, subMenuKey);
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},
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setActiveMainMenuTab: (mainMenuKey: string) => {
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set({ activeMainMenuTab: mainMenuKey });
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// 保存到 session storage,页面刷新后仍然保留
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storageManager.session.setItem(STORAGE_KEYS.APP_ACTIVE_MAIN_MENU_TAB, mainMenuKey);
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},
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setActiveSubMenuTab: (subMenuKey: string) => {
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set({ activeSubMenuTab: subMenuKey });
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// 保存到 session storage,页面刷新后仍然保留
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storageManager.session.setItem(STORAGE_KEYS.APP_ACTIVE_SUB_MENU_TAB, subMenuKey);
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},
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}));
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// 从 AsyncStorage 恢复状态的函数
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export const restoreGameState = async () => {
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try {
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const stored = await storageManager.session.getItem(STORAGE_KEYS.TENANT_STORE);
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if (stored) {
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const state = JSON.parse(stored);
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useGameStore.setState(state);
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if (__DEV__) {
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console.log('✅ Tenant state restored from storage');
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}
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}
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} catch (error) {
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console.error('Failed to restore tenant state:', error);
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}
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};
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// 获取首页数据
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export const requestHomePageData = async () => {
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try {
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const { tenantInfo } = useTenantStore.getState();
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const params = {
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tid: tenantInfo?.tid,
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aseq: {
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aseq: appConfig.app.aseqId,
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},
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version_type: {
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version_type: 3, // 1 是棋牌, 2 是网赚 3, 是综合彩票
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},
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news: {
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page_start: 1,
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num_per_page: 999,
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chan_con: 8,
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state: 1,
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message_id: '10,13', //10公告 13 跑马灯
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sort_flag: 1,
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vip_level: 0, //userInfo.value.cust_level || 0,
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proxy: tenantInfo?.proxy,
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apply: 8, // 1 棋牌;2 网赚;3 综合彩票;3 老版彩票; (apply后端设置默认为1,为可选参数)
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language: 0, //Number(window.localStorage.getItem('languageNum') || '0'),
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},
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game_news: {
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page_start: 1,
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num_per_page: 9999,
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state: 1,
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message_id: 17,
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sort_flag: 1,
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tid: tenantInfo?.tid,
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proxy: tenantInfo?.proxy,
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chan_con: 0,
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apply: 8,
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ma_id: 10,
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// vip_level: userInfo.value.cust_level || 0,
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vip_level: 0,
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type: 'MWEB',
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language: 0,
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},
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banners: {
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page_start: 1,
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num_per_page: 999,
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chan_con: 8,
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state: 1,
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message_id: 12,
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sort_flag: 1,
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tid: tenantInfo?.tid,
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proxy: tenantInfo?.proxy,
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apply: 8,
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location: '1',
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type: 'MWEB',
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language: Number(window.localStorage.getItem('languageNum') || '0'),
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},
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homeHotGames: {
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// cust_id: userInfo.value.cust_id || '0',
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cust_id: '0',
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},
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proxyConfig: {
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proxy: tenantInfo?.proxy,
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},
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hotGames: {
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size: 12,
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},
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};
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const { data } = await gameService.getHomePageData(params);
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// ✅ 直接调用 setHomePageData action
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useGameStore.getState().setHomePageData(data);
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if (__DEV__) {
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console.log('✅ Home-data info loaded:', data);
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}
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return Promise.resolve(data);
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} catch (error) {
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console.error('Failed to request home-data info:', error);
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return Promise.reject(error);
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}
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};
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export default useGameStore;
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